remodeled char as a low poly today, took a few hours but looks nice with the high poly bakes. need to fix joints and hands then finish the texture and weighting. p neat though

remodeled char as a low poly today, took a few hours but looks nice with the high poly bakes. need to fix joints and hands then finish the texture and weighting. p neat though

thedavidoreilly:

Grafik magazine asked me to write an article - I wrote about 4chan.

good writes from good art man david o’reilly on internet clovers

thedavidoreilly:

Grafik magazine asked me to write an article - I wrote about 4chan.

good writes from good art man david o’reilly on internet clovers

heres a selfie my friend moycakes took when he was touring concentration camps during the 1940s. looking good moy!

heres a selfie my friend moycakes took when he was touring concentration camps during the 1940s. looking good moy!

dont forget his sacrifice 

im so darn cute look at me
this thing rigged surprisingly well for being the highpoly mostly, need to either learn how to use the tool better to generate a low, or do one myself for future projects. rigging is still a pain in the ass for the sergal since maya, but i thought the blender issue was fixed in a recent update (it wasnt)

experimenting with using simulated stitched clothing for creating high poly

So pretty! Got a coder? :p

(its u)

final washitsu i think

needs some material tweaks and a little scripting and it’ll be on mp